Beginnings

How everything started.

Before products, teams, platforms, and AI systems, there were two Philips computers, game cartridges, BASIC listings, and the first feeling that a machine could become a place for imagination.

It began in 1983, when I was in the fourth grade of elementary school. I was playing games at first. Then I discovered that you could write instructions and make the computer answer back.

What stayed

Games opened the door. Code kept it open.

The Videopac was the beginning because it mixed play and possibility. Games made the computer approachable, but Cartridge 9 changed the relationship. Suddenly the machine was not only a toy. It was something I could question, instruct, and slowly understand.

The P2000T made that feeling bigger. BASIC gave the ideas names, loops, variables, and structure. Machine code kept me close to the underlying reality. That combination shaped the way I still like to build: close enough to the machine to respect the details, but always looking for the product, the experience, and the person on the other side of the screen.

From then to now

That first curiosity became a lifelong craft.

The tools changed from cartridges and BASIC to visual computing, web platforms, and agentic AI. The original question stayed the same: what can this machine help people make, understand, or do better?

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I build products that are clear, durable, and worth using.